Built with Claude Code · Private Alpha

Bridge the Gap Between
Figma Design and Unity UI

Export Figma layouts, vector assets, and typography directly into clean Unity UI GameObject hierarchies with zero manual reconstruction.

✦ Built with Claude Code Zero Manual Rebuilding Exact RectTransform Anchors
Plugin Workflow

From Figma Canvas to Unity in 3 Steps

A non-destructive workflow directly inside Figma. Inspect, validate, and export in seconds.

STEP 01

Analyze & Lint

Evaluates frame readiness for Unity, scores hierarchy hygiene, and validates Auto Layout constraints before export.

STEP 02

Review & Validate

Interactive layer breakdown showing 9-slice borders, SVG vector glyphs, and dynamic TextMeshPro font bindings.

STEP 03

Export & Sync

1-click package export. Generates clean Unity prefabs, RectTransforms, and texture atlases without wiping C# script bindings.

Core Capabilities

Engine-Ready Architecture

Everything required to ship high-performance, maintainable mobile and console game UI.

Hierarchy & Layout Preservation

Direct translation of Figma Auto Layout into Unity RectTransforms and layout groups. Fill, Hug, and Fixed rules map cleanly to anchor presets.

Component & Vector Export

Automatic border detection for 9-slice scalable dialogs, SVG rasterization at target PPI, and dynamic font mapping to TextMeshPro SDF assets.

Non-Destructive Sync

Iterate freely in design. When re-syncing, FigBridge updates visual layouts and coordinates without wiping developer C# script bindings.

AI-Assisted C# & Architecture Generation

Analyzes Figma component hierarchies and generates clean, idiomatic Unity UI controller scripts and reactive bindings automatically.

✦ POWERED BY ANTHROPIC CLAUDE · BUILT WITH CLAUDE CODE

AI-Powered Hierarchy & Constraint Synthesis

FigBridge was developed end-to-end with Claude Code and uses Anthropic’s Claude models to solve the spatial gap between Figma designs and Unity UI.

01 / SEMANTIC REASONING

Node Intent Classification

Claude parses unstructured Figma layer hierarchies to disambiguate interactive buttons, scroll viewports, and repeated list templates.

02 / MATHEMATICAL SYNTHESIS

RectTransform Constraint Math

Translates fluid designer Auto Layout rules into exact RectTransform anchor matrices (anchorMin, anchorMax, sizeDelta).

03 / CODE SYNTHESIS

Typed C# View Generation

Synthesizes production-grade C# MonoBehaviour view wrappers and serialized element bindings directly into your project.

Compatibility Matrix

Built for Modern Game Engines

Verified compatibility across production Unity LTS releases and Figma API standards.

AI Architecture

Anthropic Claude

  • Built with Claude Code
  • Powered by Anthropic Claude
  • Semantic Auto Layout inference
  • Automated C# AST generation
Game Engine

Unity Versions

  • Unity 6 (6000.x LTS)
  • Unity 2023.2+ Tech Stream
  • Unity 2022.3 LTS
  • Cross-platform: iOS, Android, PC, Consoles
UI Systems

Render Architectures

  • UGUI (Canvas & RectTransform)
  • UI Toolkit (UXML & USS stylesheets)
  • TextMeshPro 3.0+ (SDF font assets)
  • Unity Vector Graphics package
Design & Tooling

Figma Integration

  • Figma Plugin API (Desktop & Web)
  • Figma REST API v1
  • Design Tokens & Styles compatible
  • Figma Enterprise / Organization support

Accelerate Your Game UI Pipeline

Eliminate hours of manual GameObject reconstruction. Join game studios participating in our closed private alpha.