Bridge the Gap Between
Figma Design and Unity UI
Export Figma layouts, vector assets, and typography directly into clean Unity UI GameObject hierarchies with zero manual reconstruction.
From Figma Canvas to Unity in 3 Steps
A non-destructive workflow directly inside Figma. Inspect, validate, and export in seconds.
Analyze & Lint
Evaluates frame readiness for Unity, scores hierarchy hygiene, and validates Auto Layout constraints before export.
Review & Validate
Interactive layer breakdown showing 9-slice borders, SVG vector glyphs, and dynamic TextMeshPro font bindings.
Export & Sync
1-click package export. Generates clean Unity prefabs, RectTransforms, and texture atlases without wiping C# script bindings.
Engine-Ready Architecture
Everything required to ship high-performance, maintainable mobile and console game UI.
Hierarchy & Layout Preservation
Direct translation of Figma Auto Layout into Unity RectTransforms and layout groups. Fill, Hug, and Fixed rules map cleanly to anchor presets.
Component & Vector Export
Automatic border detection for 9-slice scalable dialogs, SVG rasterization at target PPI, and dynamic font mapping to TextMeshPro SDF assets.
Non-Destructive Sync
Iterate freely in design. When re-syncing, FigBridge updates visual layouts and coordinates without wiping developer C# script bindings.
AI-Assisted C# & Architecture Generation
Analyzes Figma component hierarchies and generates clean, idiomatic Unity UI controller scripts and reactive bindings automatically.
AI-Powered Hierarchy & Constraint Synthesis
FigBridge was developed end-to-end with Claude Code and uses Anthropic’s Claude models to solve the spatial gap between Figma designs and Unity UI.
Node Intent Classification
Claude parses unstructured Figma layer hierarchies to disambiguate interactive buttons, scroll viewports, and repeated list templates.
RectTransform Constraint Math
Translates fluid designer Auto Layout rules into exact RectTransform anchor matrices (anchorMin, anchorMax, sizeDelta).
Typed C# View Generation
Synthesizes production-grade C# MonoBehaviour view wrappers and serialized element bindings directly into your project.
Built for Modern Game Engines
Verified compatibility across production Unity LTS releases and Figma API standards.
Anthropic Claude
- Built with Claude Code
- Powered by Anthropic Claude
- Semantic Auto Layout inference
- Automated C# AST generation
Unity Versions
- Unity 6 (6000.x LTS)
- Unity 2023.2+ Tech Stream
- Unity 2022.3 LTS
- Cross-platform: iOS, Android, PC, Consoles
Render Architectures
- UGUI (Canvas & RectTransform)
- UI Toolkit (UXML & USS stylesheets)
- TextMeshPro 3.0+ (SDF font assets)
- Unity Vector Graphics package
Figma Integration
- Figma Plugin API (Desktop & Web)
- Figma REST API v1
- Design Tokens & Styles compatible
- Figma Enterprise / Organization support
Accelerate Your Game UI Pipeline
Eliminate hours of manual GameObject reconstruction. Join game studios participating in our closed private alpha.